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Sound and voice
sound and Voice

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power supply
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you are heresound




TRS2_03_SOU better view Click this picture to enlarge TRS2-03 SOU board.
If you want to identify an unknown board and need a better picture, view this full sized TRS2-03 SOU board image (size is 346 KB)
I80-02-SOU Click this picture to enlarge a TRS (I80)-02-SOU board with voice.
If you want to identify an unknown board and need a better picture, view this full sized I80-02-SOU board image (size is 409 KB)

Radarscope had Voice!

Voice label TRS board At the time i repaired the older TRS01 board variant in my cocktail table i noticed a "VOICE" label on the sound board. I knew of only voice-less SOU boards of TRS02 before.
label indicating voice board
Also, on this board there was a tester's label which was dated July 16, 1982 and which says (in german) "with speech"

The following table has some sampled voices i collected as ".wav" files. They were recorded using a sound card at 22,5 kHz, mono, by clipping a probe on the voice regulator pin:

Sample file Duration (seconds) Size (KB) Description Note
cp01_voice_a.wav 4.5 191 "trouble, trouble..." This is where the game starts
cp01_trouble.wav 6 265 (plus siren) trouble... siren and voice (mixed)
cp01_voice_b.wav 2.5 102 "...checkpoint charlie (?)" In wave, at the beginning
cp01_voice_c.wav 2.5 94 "...checkpoint bravo" In wave, after about 60 s
cp01_voice_d.wav 2.5 95 "...checkpoint alpha" In wave, after about 90 s
cp01_voice_e.wav
1 52 "...Use caution!" Almost at the end of a wave. (Thanks to c.h for this info!)
cp01_voice_f.wav 2.5 94 "complete attack mission" End of wave
cp01_voice_g.wav 94 "engine trouble" constantly when damage 100%

The samples b to e above repeat every completed wave, while g sounds only when the damage meter has reached 100%

These are some samples of the regular game sound

Sample file Duration (about seconds) Size (KB) Description Note
p01_start.wav 9 394 siren sound from TRS02 (voiceless) version
p01_beep_and_background.wav 4 102 background sound start beep and beginning wave
p01_attack.wav 7 298 attacking alien from 1st wave
p01_shoot.wav 3 145 laser gun from 1st wave
(to be continued)

Signals from / to the sound board (hardware)

Here is what i found out so far about the sound hardware, as seen from the connectors:

P4 CPU connector on sound board
Pin Number Signal Name Signal description
1 Noise From separate noise generator, generates flickering of the stars (see below)
2 N.C. Not connected
3 ANS-I Output from sound board 8035 MCU, PB4 (Pin 35) to the CPU board. This signal acknowledges the execution of the startup sound sequence. The line is held high (for about 8 seconds after the Start button has been pressed) then pulses low two times after completion of the startup siren sounds.
4 SYSTA This comes from the CPU board and goes to the active low /INT line of the sound board MCU. During the initial startup sound (for about 8 seconds after the Start button has been pressed) this line is pulled low by the CPU
5 GND ground

The "shot noise" is an electronic noise, generated by the flow of electrons through a highly-charged field (like a semiconductor junction). Here it is the inversely polarized base-collector junction of the NPN transistor (Tr 10). This transistor has its collector left open. The shot noise is not used for sound purposes but for a visual effect: to generate a random twinkling of the stars on the video game (The Noise signal at P4 is then accordingly labeled /STAREN on the CPU board and used to randomly switch the stars on and off).

P5 CPU connector on sound board
Pin Number Signal Name Signal description Comment
1 /SYNTH0 Sound trigger for MCU connected to DB0 (pin 12) of the 8035 MCU at pos. 3H
2 /SYNTH1 Sound data for MCU connected to DB1 (pin 13) of the 8035 MCU at pos. 3H
3 /SYNTH2 Sound data for MCU connected to DB2 (pin 14) of the 8035 MCU at pos. 3H
4 /SYNTH3 Sound data for MCU connected to DB3 (pin 15) of the 8035 MCU at pos. 3H
5 /INIT Reset input for MCU
6 /SOUND0 Sound trigger
7 /SOUND1 Sound trigger
8 /SOUND2 Sound trigger
9 /SOUND3 Sound trigger
10 /SOUND4 Sound trigger
11 /SOUND5 Sound trigger
12 /SOUND6 Sound trigger
13 /SOUND7 Sound trigger for siren circuit
14 2 VF Sound data for MCU
15 GND GROUND

Waveform Generator

The SYNTH0 to SYNTH3 inputs to the 8035 MCU on the sound board select the type of background music the game plays:
The MCU transfers the sound data from the EPROM at position 3I to the digital-to-analog converter DAC-08 at position 1H. This DAC together with one half of the operational amplifier MB3614 (pos. 2G) forms a high speed wave generator. The output of the wave generator is mixed into the other sound output lines at R1. This is the 10K variable resistor marked "CPU / VR1" you see at the top left of the Radarscope sound board.

The following table shows the settings for SYNTH0 to 3 in order for the sound board to produce the sound you can download in the sample column (each sample about 4 seconds, about 200K)

SYNTH3 SYNTH2 SYNTH1 SYNTH0 sample comment
0 0 0 0 synth0000.wav fast two tone background
0 0 0 1 synth0001.wav four tone background
0 0 1 0 synth0010.wav fast two six background
0 0 1 1 synth0011.wav slow two six background


Siren circuit

The Radarscope siren sounding at the start of the game is not a sampled sound produced by the waveform generator described above. It is created with one half of the NE556 dual timer at position 3B. This is an IC which has two of the common 555 timers in one casing.

The 555 part responsible for the siren is wired as an astable, the timing resistors being R50 (47k) and R51 (27k). The timing capacitor is 33nF. The output at pin 9 of the NE556 is a 432 Hz square wave. This square wave is modulated with about 185 Hz from the oscillator at position 3C (4049, pin 4) which is fed to the "control voltage" input of the NE556 at pin 11. It makes the siren sound a bit more rough/uneven.

The result is then switched by a slow oscillator formed with the 4049 at position 3A, making the siren "attack" in ramps of about 1 Hz.

Variants of the sound board

The sound board in my Radarscope cocktail table (Model "TRS-HL") which is equipped with the voice option described above seems to be older than the TRS2 sound board used in upright machines (Model "TRS-UP-US").
The label reading "TRS-02-SOU" has a sticker. If it is removed, the printed text reads "I80-02-SOU". Maybe this board was also used in games before Radarscope.(what does I80 mean?).

before removal of TRS labelbefore removal of the label

after removal of the labelafter